PRODUCTION

Full-scale video game production is the point in time where full-time game development begins. Video game programmers will start to compose new segments of game code. Video game artists will begin to create many of the game’s characters and three-dimensional objects. Audio technicians and composers will develop the game’s background music and sound effects. Level designers start to map out levels of the game using specialised level design software.

Throughout the development cycle, the game’s designer will monitor the work of the development team, and will make suggestions as to any modifications that need to be made in order to keep the game true to its initial design, or how they interpret the game should evolve. Sometimes a game designer’s vision changes as development progresses. 

Often it is necessary for entire levels to be deleted or added. Visual and storyboard aspects may also have to be adapted, as game development progresses. Any such amendments to the game’s design should be reflected in the game’s design document, to ensure that all members of the development team are kept abreast of any updates.

The most time consuming stage of development is putting together the first level of the game. It is not uncommon for development to take in excess of 1 year to complete the first level. This is because of the creative melding process that needs to occur between development team members. The first level may scrapped and redesigned over and over until the game designer is happy that all game elements are as they should be. 

Once the first level has been completed and everyone has a clear vision of the game, development can start to speed-up. Game objects such as programming code, animated sprites and music effects can be reused over and over again to assist in the rapid creation of new levels.